Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

Monday, January 12, 2009

Two Perfect Things

by Marcus Sakey

I had a whole other post planned for today. But in the last week I've discovered two works of surpassing beauty, and I decided I'd rather write about them.

The first is a free online game called Auditorium, and when you're done reading, I urge you to take a couple of moments to check it out, even if you think you don't like computer games.

I discovered this last week in a column written by my brother Matt Sakey, a respected industry columnist, occasional guest here, and owner of the review website Four Fat Chicks. I intended only to check it out as context for Matt's article. But when I clicked "Play" I was captivated.

I'm not going to tell you much about the game itself, because part of the joy is in the discovery. What I will say is that it is a gorgeous experience, one that manages to simultaneously engage a number of different parts of the brain: problem-solving, aesthetic, emotional. The half an hour I played was the magic part of that day.

Click here to try it. You'll need your speakers turned on. Don't look for instructions--there's a reason they aren't there.

The second recommendation is for a film, Darren Aronofsky's The Wrestler. I'm a big fan of Aronofsky's work; I love the way he tells a story, the way he uses the whole breadth of the medium to engage the viewer. The intersection of ontological puzzles and commercial thrills in Pi was remarkable; after watching Requiem for a Dream, I just wanted to crawl in bed and have someone hold me; The Fountain had its flaws, but it was so lushly beautiful on an emotional scale, so grand in its intent, that they were easily overlooked.

The latest is his most accessible film, the story of a professional wrestler who was at the top of the sport, performing in sold-out stadiums--but that was 20 years ago, and now he works small fights in VFW halls to a crowd of a hundred. His body is shattered, his life is a mess, he lives in his van when he's locked out of his trailer, but he keeps coming back, weekend after weekend, because, well...watch the movie.

Besides this being an absolutely stunning piece of film-making, it also features one of the finest performances I've ever seen. Mickey Rourke completely submerges himself in the character. In a role that would be so easy to overplay, he keeps it subtle, expressing himself as much through his physicality as through his words. He quite simply becomes Randy "The Ram."

It's not a happy movie--none of Aronofsky's work is--but it has its moments of triumph and beauty, and I haven't been able to stop thinking of it since I caught it last week.

So there you go, two things that blew me away recently. Now, my requests to you. First, if you check either of these out, pop back here and gimme a post to let me know what you thought.

And second, if you have time, post about something that moved you recently. I don't care if it's a book or a song or a painting or a sunset or a recipe or a sports car. I'd just love to hear about it.

Monday, October 29, 2007

Book 2.0

by Marcus Sakey


When I do speaking events, a lot of times someone asks a question which, though politely phrased, adds up to, "But aren't books going away some time soon?"

It's a fair question. The publishing system is archaic as hell, built on an expectation of waste. Without getting into the gritty details, bookstores essentially buy everything on consignment; if it doesn't sell, they can return it. Because books take up a lot of space, that means that most of the unsold copies end up pulped. And since selling 50% of the printed copies is considered a moderate success, and print runs are frequently in the hundreds of thousands, we're talking about enormous inefficiency.

The question, though, is how to do better?

One answer is the digital reader, a gizmo that can store a library of books and yet fit in your bag. A couple versions of these exist, but for my money, they are a long, long way from being a solution. Even putting aside the tactile joy of books, a digital reader needs to contend with some serious design challenges: it must be rugged enough to survive the beach, easy on the eyes and yet bright enough to read in broad daylight, with batteries that don't quit--imagine your reader dying in the last ten pages of a thriller--plus being small and light and flexible enough to just tuck in your bag, and, oh yeah, it has to do all that at a really low cost.

Suffice it to say we ain't there yet.

More realistic, I think, might be an integration of print-on-demand technology with physical bookstores. Instead of storing and shipping thousands and thousands of books, publishers could send digital files to bookstores across the globe. These stores could either exist online, or else be more like storefronts, with catalogs, samples, and staff to guide you. You pick what you want, it gets printed on the spot, you're on your way. Obviously, this model is also pretty far off, but it's consistent with what other industries are doing: movies are increasing distributed digitally, and need I say more than iTunes?

It's hard to say what will come next. However, one thing that is often forgotten is that books are just a medium. It's not really books that I love--it's story. It's experiencing someone else's world-view, being scared or cheered or filled with joy, having a moment of grace or a laugh that makes me snort my coffee. And while books are my preferred medium, they aren't the only one.

Plus, new ones are on the way. Take YouTube, which, while still specializing in fart-lighting videos, is also a forum for tremendous satire, as well as fascinating experiments in narrative structure.

Or consider video games; long an arena where the story concerns rarely went further than "those are the bad guys, go shoot them," game designers are beginning to aspire to something higher. If you want an example of what I mean, look no further than BioShock, a morality tale set amidst a crumbling dystopic extension of Ayn Rand's ideas that still allows for the highly enjoyable kicking of great quantities of ass. (For more info on BioShock and its impact, check out my brother Matt's review of it here--even if you don't game, Matt's article is worth reading.)

What do you think? Would you read a book on a digital reader? If not, what would need to change so you would? Or does it not matter, since story will always find a way?

What do you think Book 2.0 will look like?